![]() It seems like every puzzle requires you to make 40 of the target molecule. The developers call this “fake chemistry”.Ī working chemical process, once you get it going, moves like a robotic assembly line, and can be made to go at various speeds, the lowest speed being mostly useful for debugging. Each atom takes up one cell of the grid, making you shift and rotate molecules on the bonder. But unlike the pictures in your chemistry textbook, it’s not just a simplifying abstraction: the geometry of these pseudo-molecules is important to gameplay. You’re making chemical diagrams, 2D pictures made of letters and lines, with everything sitting in a single plane and joined at right angles. The chemical bonder is of course not how chemical bonds are made in real life, but that’s okay, because you’re not making real molecules. You have commands to release an atom or molecule to a specified input area, to pick up and drop whatever is in the same spot as the cursor, to deliver completed molecules you’ve dropped in the output areas, and to use the “chemical bonder” tool, which has a fixed location on the grid, to connect or sever atoms sitting on it. These commands are what you use to assemble molecules out of atoms. Each grid cell can contain at most one redirection arrow per track, and also at most one command. You have a grid and two cursors, one red and one blue, that move along looping tracks that you can set up however you please by placing arrows that make them change direction. At its core, it’s about creating processes for assembling molecules, using a sort of 2D programming language with two threads of execution, like a concurrent version of Befunge. It strikes me as a game designed by and for computer programmers. This is a game that keeps on introducing new complexity for a good long time. I’ve spent a couple of hours on it by now, long enough to get a good idea of how it plays, although in some ways it feels like I’m still in a tutorial. But the Steam support forum recommended a small modification to the config files, and that seems to have taken care of it. I had some problems at first getting it to behave properly: even after exiting the app, whatever dreadful things it was doing to my video card persisted in some way, making Firefox show up split diagonally into normal and all-black triangles. I probably would have bought it eventually out of curiosity even if it hadn’t been bundled. * Winner, Extra Credits “Genre Buster” awardĭownload last version SpaceChem Mobile apk for android from revdl with direct link.Spacechem is one of those games that intrigued me from the moment I saw screenshots, because it didn’t much look like any other game. * “I think we might have just received one of the year’s best indie games in the first week of 2011.” (Rock Paper Shotgun) * Indie Game of the Year at EDGE Magazine and Gamasutra/ ![]() SpaceChem Mobile is a faithful adaptation of the award winning PC game SpaceChem, and includes the full selection of player-created “ResearchNet” puzzles and a modified campaign tailored for Android tablets. ![]() ![]() Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and outperform other engineers! Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. SpaceChem is an obscenely addictive, design-based puzzle game about building machines and fake science! If your tablet’s resolution is smaller than this, PLEASE TRY THE DEMO FIRST! IMPORTANT: This game is designed for tablets with a resolution of 1280×800 or greater. NOTE: You may experience problems running SpaceChem Mobile on the Android runtime (ART). SpaceChem Mobile is a Puzzle Game for Android ![]()
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